![]() You are free after storyline completes, but this is a major loss of freedom for awhile.Ĭampaign realism and balance bows to storyline needs. You can't join a faction at the beginning. At least you can do so in a very fun way in the end. He will disrespect the female warriors of your party, try to give you the names of soldiers complaining about food in exchange for money, delude himself into all sorts of justifications regarding his past treachery, and you can't rid yourself of him until long into the storyline. Seems like no big deal, until you meet your first companion-the most whiny, sexist, self-serving little brat ever to grace the warband franchise. You can't get rid of companions until the storyline completes. Loot often isn't available after storyline missions. Good luck unless you mod missiontemplates.txt to let your mount join you, which I do, and is quite fun. If you've tried to roleplay the story and followed orders to recruit 15-20 basic units in the local area and play on full difficulty, congratulations, your team is going to be slaughtered and you will have to face 30-40 vikingr solo. ![]() If you've played distracted-rpg-hero and ran all over the world recruiting some good units, congratulations, it is a cakewalk. For example, there is an early coastal defense of a village. ![]() Storyline gives you +1 seaking skill for free Some items not otherwise obtainable, including a very powerful armor ![]() Some decently fun missions (but some silly fetch quest equivalents) Much more backstory to companions, and you meet them in cool story ways Here are the pros and cons of choosing storyline: ![]()
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